DigiPen Institute of Technology

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Assistant Professor in Game Software Design and Production

at DigiPen Institute of Technology

Posted: 8/26/2019
Job Reference #: 991948
Keywords: office

Job Description

Assistant Professor in Game Software Design and Production

Department:Academic Affairs
Location:Redmond, WA

DigiPen Institute of Technology provides exemplary education and furthers research and innovation in science, engineering, arts, digital media, and interactive computer technologies. Recognized as a leader in game development education and interactive media, DigiPen Institute of Technology is ranked #4 through the Princeton Review. Undergraduate programs are offered in Digital Art and Animation, Computer Science, Game Design, Digital Audio and Music, and Computer Engineering as well as graduate programs in Digital Art and Computer Science. DigiPen Institute of Technology provides students with a solid foundation in game development.

The Department of Game Software Design and Production is seeking an applicant with expertise in current game development technology, the ability to teach game team project courses with a variety of disciplines and will collaborate with the Department Faculty to develop curriculum for new and existing courses.

Be a part of a team that inspires our students to develop the skills they need to hit the ground running at graduation and become the next generation of industry leaders. Guide them through projects that win awards and showcases their skills.

This position is offered at the Assistant Professor rank. Candidates with exceptional qualifications may be considered for appointment at the rank of Associate Professor.

Start date: On or before May 1st, 2019

Duties / Responsibilities

  • Teach team-based courses in Game Software Design and Production including 2D and 3D game development, game production pipelines and team dynamics and roles
  • Lecture and teach in both classroom and lab settings on a daily basis
  • Grade, review and critique team project-based work on a weekly basis
  • Serve as a faculty mentor for students
  • Provide creative direction and critique to students as well as technical guidance for the tools required in the course
  • Collaborate with faculty to develop and improve program and department curriculum
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, institutional and department service activities, and research/professional development

Qualifications / Competencies

Required

  • Bachelor’s degree in Science or Engineering involving interactions between computer science and interactive digital entertainment are preferred.
  • 4+ years of experience and knowledge within the game industry in general
  • Experience with 2D and/or 3D game creation
  • A strong understanding of team dynamics, team organization, and team communication
  • Ability to give quality feedback, practical work solutions, and instruction in 2D and 3D game development
  • Ability to communicate the basic functions of the art and design team’s roles, tasks and expectations
  • Ability to teach specific game engine programming and software development skills within the game environment
  • Experience and deep knowledge in programming and/or scripting languages such as C, C++, C#, or JavaScript.
  • Should have a working knowledge of game design fundamentals and best practices
  • Should have a working knowledge of a broad range of game development tools
  • Excellent interpersonal and communication skills
  • Portfolio of 2+ shipped titles, published works, published research projects or other body of work

 

Preferred Qualifications

  • 7+ years of experience including technical and/or production lead positions with the ability to apply the skills of the area of specialization
  • Development experience in PC games, mobile games and/or VR/AR using middleware such as Unity or Unreal
  • Shipped titles in different game platforms and media
  • Teaching or other professional public speaking experience, including talks or panels at conventions or events